/**************************************************************************/
/*  signals_dock.cpp                                                      */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/**************************************************************************/

#include "signals_dock.h"

#include "editor/scene/connections_dialog.h"
#include "editor/settings/editor_command_palette.h"
#include "editor/themes/editor_scale.h"

void SignalsDock::update_lists() {
	connections->update_tree();
}

void SignalsDock::set_object(Object *p_object) {
	connections->set_object(p_object);
}

SignalsDock::SignalsDock() {
	singleton = this;
	set_name(TTRC("Signals"));
	set_icon_name("Signals");
	set_dock_shortcut(ED_SHORTCUT_AND_COMMAND("docks/open_signals", TTRC("Open Signals Dock")));
	set_default_slot(DockConstants::DOCK_SLOT_RIGHT_UL);

	VBoxContainer *main_vb = memnew(VBoxContainer);
	add_child(main_vb);

	connections = memnew(ConnectionsDock);
	main_vb->add_child(connections);
	connections->set_v_size_flags(SIZE_EXPAND_FILL);
}

SignalsDock::~SignalsDock() {
	singleton = nullptr;
}
